Game and virtual world learning. A collaboratively and reflective international experience
The educational possibilities of ICT grow exponentially and vertiginously day after day and they provide multiple alternatives on mediation for teaching, learning and communication. Thus, the inclusion of video games and virtual worlds in the educational context represents a qualitative leap that cl...
Main Authors: | Laaser, Wolfram, Gonzalo Brito, Julio |
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Format: | Online |
Language: | spa |
Published: |
Universidad Nacional de Córdoba, Faculdad de Ciencias Sociales, Centro de Estudios Avanzados. Maestría en Procesos Educativos Mediados por Tecnología
2011
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Subjects: | |
Online Access: | https://revistas.unc.edu.ar/index.php/vesc/article/view/334 |
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