Game and virtual world learning. A collaboratively and reflective international experience

The educational possibilities of ICT grow exponentially and vertiginously day after day and they provide multiple alternatives on mediation for teaching, learning and communication. Thus, the inclusion of video games and virtual worlds in the educational context represents a qualitative leap that cl...

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Bibliographic Details
Main Authors: Laaser, Wolfram, Gonzalo Brito, Julio
Format: Online
Language:spa
Published: Universidad Nacional de Córdoba, Faculdad de Ciencias Sociales, Centro de Estudios Avanzados. Maestría en Procesos Educativos Mediados por Tecnología 2011
Subjects:
Online Access:https://revistas.unc.edu.ar/index.php/vesc/article/view/334