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A game-based approach for learning a programming language
Published 2016“…Because of the success of digital games as entertainment products as well as formidable motivators, the possibility of using them in educational settings is being contemplated from a while. In this research we try to identify a set of digital games with the potential to be used to design learning activities, specifically to learn computer programming concepts like: algorithms, variables, and control structures. …”
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La Utilización del Cuento de Hadas como Herramienta Heurística en la Clínica
Published 2017Get full text
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Psychometric Properties of the Body Shape Questionnaire (BSQ-14) in Mexican university Women
Published 2018“…A short version of a questionnaire to assess body dissatisfaction is important for both clinical and research application. Therefore, the aim of this study was to analyze the factorial structure, convergent validity and internal consistency of a 14-items short version of the Body Shape Questionnaire (Cooper, Taylor, Cooper, & Fairburn, 1987) in a sample of university women. …”
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Characterization of attitude in high school students as an effect of learning mediated by the digital image in context
Published 2018“…This approach seeks to foster and strengthen a learning focused on the epistemic function of the context, so that the integration of ICT through the digital image capture devices, allows to address the social implications of science. From here, this research aims to analyze and characterize the effects of a didactic intervention on the influence of school science on society, from a quantitative longitudinal study, through the pre / post-test comparison on the attitude conformed by a sample of students of third year of the Argentinian secondary school. …”
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