Showing 1 - 11 results of 11 for search '"entertainment"', query time: 0.06s Refine Results
  1. 1

    AN ETNOGRAPHYC APPROACH TO ADMINISTRATIVE PROCEEDINGS TO THE MANAGEMENT OF FUN IN CORDOBA by Tamagnini, María Lucía, Castro, Cecilia Alejandra

    Published 2016
    “…In this paper we address administrative proceedings in the context of the Department of Public Entertainment (DEP) of the Municipality of Córdoba. We inquire particularly about the individuals in charge of implementing the department's policies (the inspectors) and their training for exercising the administration practices of control and monitoring of "houses for children's parties" and nightlife establishments (pubs, discos, etcetera). …”
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    A game-based approach for learning a programming language by Astudillo, Gustavo Javier, Bast, Silvia Gabriela, Willging, Pedro Adolfo

    Published 2016
    “…Because of the success of digital games as entertainment products as well as formidable motivators, the possibility of using them in educational settings is being contemplated from a while. …”
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    AN APPROACH TO THE AESTHETIZATION OF POLITCS IN ARGENTINIAN CONTEMPORARY TELEVISION OFFER by Boito, María Eugenia, Gago, Sebastian Horacio, Valor, Milva Natali

    Published 2017
    “…This article is a partial presentation of a larger research entitled Oriented Investigation Project (PIO) “The politicization of spectacle: production, texts and reception of entertainment television shows” (2015-2018), financed by CONICET and the Public’s Defense in Audiovisual Communication Services. …”
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    Trials of Celebrities in the Society of Hypermediatization: Discursive Circulation and Feminist Debates in Celebrity Exchanges: Teorias feministas e circulação discursiva nos debat... by Rubin, Paloma, Aráoz, Verónica

    Published 2023
    “…This article aims to characterize the mediated discursive exchanges between two public figures, Ana Rosenfeld and Florencia Freijo, in entertainment television shows and social media around a celebrity family trial in Argentina in 2022. …”
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    Programmable Minecraft: a tool to learn programming in high school by Zabala, Gonzalo, Pérez Cerrato, Laura, Blanco, Sebastián, Morán, Ricardo, Teragni, Matías

    Published 2016
    “…Since formal education has not been successful in meeting this need, several projects with tools that enable to learn programming in a simple and entertaining way have arisen, such as The Hour of Code (http://code.org), which bases its tutorials in different games. …”
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    Digital social networks in the development of high school students’ critical thinking by Carvajal, Cindy, Zambrano, Juan

    Published 2021
    “…Although these platforms pose an entertaining function, they favor the development of academic activities that encourage the strengthening of cognitive abilities.…”
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