Temporal perception and delay aversion: a videogame screening tool for the early detection of ADHD

Attention-deficit/hyperactivity disorder (ADHD) is a behavioral syndrome where inattention and/or hyperactivity impair social, academic or occupational function. Cognitive impairments in temporal abilities and delay aversion have been related to ADHD. The aim of this study is to design a game-like s...

Full description

Bibliographic Details
Main Authors: Méndez Oehninger, Andrés Hugo, Martín, Ana, Pires, Ana Cristina, Vázquez, Alejandro, Maiche, Alejandro, González, Fernando, Carboni, Alejandra
Format: Online
Language:eng
Published: Universidad Nacional de Córdoba 2015
Subjects:
Online Access:https://revistas.unc.edu.ar/index.php/racc/article/view/10110
_version_ 1802292354503147520
author Méndez Oehninger, Andrés Hugo
Martín, Ana
Pires, Ana Cristina
Vázquez, Alejandro
Maiche, Alejandro
González, Fernando
Carboni, Alejandra
author_facet Méndez Oehninger, Andrés Hugo
Martín, Ana
Pires, Ana Cristina
Vázquez, Alejandro
Maiche, Alejandro
González, Fernando
Carboni, Alejandra
author_sort Méndez Oehninger, Andrés Hugo
collection Portal de Revistas
description Attention-deficit/hyperactivity disorder (ADHD) is a behavioral syndrome where inattention and/or hyperactivity impair social, academic or occupational function. Cognitive impairments in temporal abilities and delay aversion have been related to ADHD. The aim of this study is to design a game-like software that assesses temporal perception for the early detection of ADHD. Method: Two groups of 7 to 10 children (17 with ADHD and 17 control children) were compared on their performance on four game-like software based on Delay Aversion, Anticipation, Synchronization Tapping and Time reproduction experimental tasks. Results: All games detected significant differences between groups in accuracy or variability. The Discriminant function correctly classified 82.4% of the cases. Conclusions: Although the conversion of experimental tasks into game-like software implies a compromise between experimental rigour and screening efficiency, the use of videogames to measure cognitive processes is a potential tool for preventive healthcare.
format Online
id oai:ojs.revistas.unc.edu.ar:article-10110
institution Universidad Nacional de Cordoba
language eng
publishDate 2015
publisher Universidad Nacional de Córdoba
record_format ojs
spelling oai:ojs.revistas.unc.edu.ar:article-101102019-05-31T15:58:19Z Temporal perception and delay aversion: a videogame screening tool for the early detection of ADHD Procesamiento temporal y aversión a la espera: el uso de videojuegos como herramienta de tamizaje para la detección temprana de TDAH Méndez Oehninger, Andrés Hugo Martín, Ana Pires, Ana Cristina Vázquez, Alejandro Maiche, Alejandro González, Fernando Carboni, Alejandra ADHD temporal processing screening computer games TDAH procesamiento temporal tamizaje juegos de video Attention-deficit/hyperactivity disorder (ADHD) is a behavioral syndrome where inattention and/or hyperactivity impair social, academic or occupational function. Cognitive impairments in temporal abilities and delay aversion have been related to ADHD. The aim of this study is to design a game-like software that assesses temporal perception for the early detection of ADHD. Method: Two groups of 7 to 10 children (17 with ADHD and 17 control children) were compared on their performance on four game-like software based on Delay Aversion, Anticipation, Synchronization Tapping and Time reproduction experimental tasks. Results: All games detected significant differences between groups in accuracy or variability. The Discriminant function correctly classified 82.4% of the cases. Conclusions: Although the conversion of experimental tasks into game-like software implies a compromise between experimental rigour and screening efficiency, the use of videogames to measure cognitive processes is a potential tool for preventive healthcare. El trastorno por déficit atencional e hiperactividad (TDAH) está caracterizado por un patrón comportamental de inatención y/o hiperactividad que afecta el desempeño social, académico y laboral de las personas. Varios estudios han reportado alteraciones cognitivas en el TDAH, vinculadas al procesamiento temporal y a la aversión a la postergación. El objetivo de este trabajo fue diseñar una herramienta de tamizaje computarizada basada en tareas experimentales de procesamiento temporal y aversión a la espera para la detección temprana del TDAH.Método: Dos grupos de niños con edades entre 7 y 10 años (17 con TDAH y 17 controles), fueron evaluados en su desempeño en cuatro juegos computarizados basados en cuatro diferentes paradigmas experimentales: Aversión a la Postergación, Anticipación, Sincronización y Reproducción Temporal. Resultados: Todos los juegos mostraron diferencias significativas en cuanto a precisión o variabilidad para alguna de las condiciones. El análisis discriminante clasificó correctamente 82,4% de los casos. Conclusión: A pesar del compromiso que existe entre la rigurosidad de una tarea experimental y su conversión a un formato lúdico computarizado, el uso de videojuegos para medir procesos cognitivos es una potencial herramienta en el campo de la salud preventiva. Universidad Nacional de Córdoba 2015-12-15 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf https://revistas.unc.edu.ar/index.php/racc/article/view/10110 Argentinean Journal of Behavioral Sciences; Vol. 7 No. 3 (2015): Revista Argentina de Ciencias del Comportamiento; 90-101 Revista Argentina de Ciencias del Comportamiento; Vol. 7 Núm. 3 (2015): Revista Argentina de Ciencias del Comportamiento; 90-101 1852-4206 10.32348/1852.4206.v7.n3 eng https://revistas.unc.edu.ar/index.php/racc/article/view/10110/Mendez2 Derechos de autor 2015 Andrés Hugo Méndez Oehninger, Ana Martín, Ana Cristina Pires, Alejandro Vázquez, Alejandro Maiche, Fernando González, Alejandra Carboni
spellingShingle ADHD
temporal processing
screening
computer games
TDAH
procesamiento temporal
tamizaje
juegos de video
Méndez Oehninger, Andrés Hugo
Martín, Ana
Pires, Ana Cristina
Vázquez, Alejandro
Maiche, Alejandro
González, Fernando
Carboni, Alejandra
Temporal perception and delay aversion: a videogame screening tool for the early detection of ADHD
title Temporal perception and delay aversion: a videogame screening tool for the early detection of ADHD
title_alt Procesamiento temporal y aversión a la espera: el uso de videojuegos como herramienta de tamizaje para la detección temprana de TDAH
title_full Temporal perception and delay aversion: a videogame screening tool for the early detection of ADHD
title_fullStr Temporal perception and delay aversion: a videogame screening tool for the early detection of ADHD
title_full_unstemmed Temporal perception and delay aversion: a videogame screening tool for the early detection of ADHD
title_short Temporal perception and delay aversion: a videogame screening tool for the early detection of ADHD
title_sort temporal perception and delay aversion a videogame screening tool for the early detection of adhd
topic ADHD
temporal processing
screening
computer games
TDAH
procesamiento temporal
tamizaje
juegos de video
topic_facet ADHD
temporal processing
screening
computer games
TDAH
procesamiento temporal
tamizaje
juegos de video
url https://revistas.unc.edu.ar/index.php/racc/article/view/10110
work_keys_str_mv AT mendezoehningerandreshugo temporalperceptionanddelayaversionavideogamescreeningtoolfortheearlydetectionofadhd
AT martinana temporalperceptionanddelayaversionavideogamescreeningtoolfortheearlydetectionofadhd
AT piresanacristina temporalperceptionanddelayaversionavideogamescreeningtoolfortheearlydetectionofadhd
AT vazquezalejandro temporalperceptionanddelayaversionavideogamescreeningtoolfortheearlydetectionofadhd
AT maichealejandro temporalperceptionanddelayaversionavideogamescreeningtoolfortheearlydetectionofadhd
AT gonzalezfernando temporalperceptionanddelayaversionavideogamescreeningtoolfortheearlydetectionofadhd
AT carbonialejandra temporalperceptionanddelayaversionavideogamescreeningtoolfortheearlydetectionofadhd
AT mendezoehningerandreshugo procesamientotemporalyaversionalaesperaelusodevideojuegoscomoherramientadetamizajeparaladetecciontempranadetdah
AT martinana procesamientotemporalyaversionalaesperaelusodevideojuegoscomoherramientadetamizajeparaladetecciontempranadetdah
AT piresanacristina procesamientotemporalyaversionalaesperaelusodevideojuegoscomoherramientadetamizajeparaladetecciontempranadetdah
AT vazquezalejandro procesamientotemporalyaversionalaesperaelusodevideojuegoscomoherramientadetamizajeparaladetecciontempranadetdah
AT maichealejandro procesamientotemporalyaversionalaesperaelusodevideojuegoscomoherramientadetamizajeparaladetecciontempranadetdah
AT gonzalezfernando procesamientotemporalyaversionalaesperaelusodevideojuegoscomoherramientadetamizajeparaladetecciontempranadetdah
AT carbonialejandra procesamientotemporalyaversionalaesperaelusodevideojuegoscomoherramientadetamizajeparaladetecciontempranadetdah