Land of Lisp : learn to program in Lisp : one game at a time! /

Bibliographic Details
Main Author: Barski, Conrad
Format: Book
Language:English
Published: San Francisco : No Starch Press, 2011.
Subjects:
Online Access:Contributor biographical information
Publisher description
Table of contents only
Table of Contents:
  • Getting started with Lisp
  • Creating your first Lisp program
  • Exploring the syntax of Lisp code
  • Making decisions with conditions
  • Building a text game engine
  • Interacting with the world: reading and printing in Lisp
  • Iambda: a function so important that it deserves its own chapter
  • Going beyond basic lists
  • This ain't your daddy's wumpus
  • Advanced datatypes and generic programming
  • Looping with the loop command
  • Printing text with the format function
  • Working with streams
  • Let's create a web server!
  • Functional programming is beautiful
  • Ramping Lisp up a notch with functional programming
  • Dice of Doom, a game written in the functional style
  • The magic of Lisp macros
  • Domain-specific languages
  • Lazy programming
  • Creating a graphical, web-based version of Dice of Doom
  • Making Dice of Doom more fun.